Titan Quest Custom Maps Download

Titan Quest Custom Maps Download Rating: 4,2/5 8984 votes

Titan Quest Patch v1.01 - v1.30

Titan Quest is granted to release on PS4 and XB1 on March 20 2018, with the Nintendo Switch™ version following later 2018. Explore the ancient world, unlock arcane mysteries and conquer mythical monsters in a story-driven campaign. Build and costumize your character with 36 different combination of classes and well over 1000 pieces of unique. Today i will show you how to download and install a map for Titan Quest Immortal Throne. Site for maps: http://titanquestvault.ign.com/.

This is the recently released patch for Titan Quest, the Action RPG from THQ. This patch will update your v1.01 version of the game to v1.30 fixing many things listed below in more infromation.

Titan Quest by Iron Lore Entertainment - retail v1.01 -> v1.20 patch

Patch Notes v1.20

GENERAL:

- Fixed Ensnare to work while wielding a staff

- Several skill descriptions updated for clarity

- Fixed particle effect artifacts remaining on the ground when fighting Barmanu

- Fixed Ormenos so that he is no longer invincible if a player does not enter the combat area and engage him immediately

- Fixed characters freezing when using an item that grants the charge ability and dual wielding

- Fixed pets occasionally causing boss chests not to open

- Implemented the ability to turn the day/night cycle on and off. Day/night cycles are currently on by default.

To turn day/night cycle off, go to the My GamesTitan QuestSettings directory and open the options.txt file after changing any option in game. Find the setting called 'dayNightCycle' and change its value to false. If the setting does not exist, add the line 'dayNightCycle = false' to the end of the options.txt file.

BALANCE:

Nature

- Heart of Oak life bonus reduced

- Regrowth benefits start lower and end higher

- Increased Call of the Wild life, damage scaling and Maul bleed damage

- Increased rate of Sylvan Nymph energy regeneration and maximum hitpoints

- Refresh now subtracts duration from the remaining cooldown time of skills

- Changed max and/or ultimate levels for the following: Survival Instinct, Sylvan Nymph, Sanctuary, Call of the Wild, and Briar Ward

Hunting

- Increased speed bonus conferred by Wood Lore

- Increased effectiveness of Gouge Skill

- Decreased pierce resistance reduction of Study Prey

- Added bleed damage to Art of the Hunt

- Removed active energy cost from Trail Blazing and added energy reserve

- Increased damage of Marksmanship and Scatter Shot Arrow

- Changed max and/or ultimate levels for the following: Art of the Hunt and Exploit Weakness

Spirit

- Converted Ternion to a fixed spread attack and increased elemental damage penalty

- Decreased radius of Arcane Lore

- Increased vitality damage on Death Nova

- Lowered elemental bonus of Unearthly Power

- Changed total speed to run speed on Dark Covenant

- Increased Liche King energy regeneration and physical and pierce resists

- Increased Outsider energy regeneration, cooldown timer and damage but decreased his duration

- Changed max and/or ultimate levels for the following: Outsider, Summon Liche King, Cascade

Defense

- Increased physical damage caused by Shield Charge

- Increased protection conferred by Battle Awareness

- Increased effectiveness of Rally

- Changed Pulverize and Disable damage bonus from percent to absolute

- Changed Shield Smash to use defensive reduction instead of physical damage

- Fixed Disable skill to require a shield be equipped instead of a melee weapon

- Changed max and/or ultimate levels for the following: Adrenaline, Focus, Battle Awareness, and Recovery

Earth

- Added DEX bonus to Earth Mastery skill

- Increased effectiveness of Brimstone

- Increased effectiveness of Stone Skin

- Changed max and/or ultimate levels for Core Dweller skill

Storm

- Increased effectiveness of Freezing Blast

- Changed max and/or ultimate levels for Summon Wisp skill

Rogue

- Increased Disarm Trap damage vs. traps

- Increased bleeding damage on Lucky Hit

- Increased damage scaling of Envenom Weapon

- Increased the damage, range, and fumble of Poison Gas Bomb

- Increased the pierce and bleeding damage of Shrapnel

- Increased pierce damage of Throwing Knives

- Changed max and/or ultimate levels for the following: Shrapnel, Disarm Trap, and Throwing Knives

Warfare

- Increased the radius of Triumph

- Added bleeding damage to Crosscut and Tumult

- Decreased cooldown on War Wind and Battle Rage

- Increased damage for Crushing Blow and Counter Attack

- Decreased the damage absorption and +Offensive Ability of Battle Standard and removed spawn delay

- Increased energy cost of Ancestral Horn

- Adjusted War Wind damage, allowed use of Onslaught, and added charge ability

- Changed max and/or ultimate levels for the following: Ancestral Warrior, Battle Standard, and War Horn

Monsters

- Raised the difficulty of monsters on the path to Olympus Summit

- Increased monster innate armor

- Increased life and damage of various monsters

- Adjusted AI controllers for various monsters

- Fixed or added skills for the following monsters: Olympus Limos, Olympus Cyclops, Zombie Captains, Jungle Creep, Neanderthals, Djinn, and Orient Widow spiders

- Added projectile leading ability to various monsters to more effectively hit moving players

Epic and Legendary Monsters

- Increased Global physical damage modifier

- Increased Global hitpoints modifier

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- Increased elemental and secondary damage types modifiers

- Increased unarmed damage skill and added it to several monsters

- Decreased resistances, attribute bonuses and absolute offensive and defensive abilities

Boss Monsters

- Changed Typhon encounter and difficulty. Typhon now actively uses all of his powers. He no longer requires interaction with the statues. The statues are no longer attackable.

- Increased Yaoguai skill use

- Increased hitpoints on the Prince of Blade and Prince of Bow

- Increased Minotaur skill usage and speed and added fire damage

- Adjusted Talos skill usage frequency and damage

- Reduced Yeti hitpoints and increased frequency to use skills

- Increased power of Xiao and extended pursuit range

- Increased Nessus hitpoints

- Increased the frequency of Hydra breath attacks and lowered hitpoints

- Increased Cyclops speed and damage in Epic and Legendary

Shrines

- Adjusted all of Typhon's shrines for the new encounter

- Battle shrines now give bonus to all damage types

- Increased damage of Epic and Legendary Shrines of Thorns and Frostbite Shrines

Player

- Player resistance penalties for disruption, stun, life leech, mana leech, and bleed for Epic and Legendary removed

- Adjusted life and energy attribute bonuses conferred by skills

QUESTS:

- Fixed the Caravan in Trouble quest failing to trigger in Epic and Legendary

- Fixed Limos Epic and Legendary quest rewards

- Fixed several Legendary jewelry quest rewards

ITEMS:

- Added level requirements to Epic and Legendary gear

- Increased armor cap in Epic and Legendary

- Adjusted base stats for armor, weapons and shields

- Fixed Bracers of Atlas to grant a skill

- Fixed Energy Shield on Prostasia ring

- Fixed Armor of the Burning Blade not appearing on the female characters

- Fixed Pagos sword missing texture

- Changed and/or updated stats and completion bonuses for all relics and charms

- Updated art for Epic and Legendary charms

- Relic drops are no longer exclusively region specific and some can now be found in other acts

- Cooldown reduction removed from unique rings and several relics and charms

- Added Epic and Legendary only rare affixes: Mammoth, Kingly, of the Siren, of the Betrayer

- Club attack speed adjusted on all common and unique clubs

- Increased drop rates of the higher level potions in Epic and Legendary

- Increased unique item drop rates on non-boss monsters

- Decreased chance for unique drops off of chests

- Increased healing from health potions in Epic and Legendary

MULTIPLAYER:

- Fixed clients failing to gain experience when joining a game that has a character with a much higher level

Patch Notes v1.15

GENERAL:

- Fixed crash issues involving teleporting

- Fixed pathing crashes involved with entering and leaving underground areas

- Fixed crashes involving the Alt-Tab function

- Fixed crash issue which could occur when standing at the same coordinates as an item and attempting to pick it up

- Fixed a bug where items would occasionally fall through the world when they are dropped or unsuccessfully picked up

- Fixed a bug where storing manual character back-ups in the SaveData folder would cause those characters to not be visible on the character select screen

- Improved character auto back-up system

- Implemented texture reduction matrix which allows the low graphics settings to use more compressed textures and improves performance on low end systems

- Implemented the ability to turn shadows on and off. Shadows are currently on by default.

-To turn shadows off, go to the My GamesTitan QuestSettings directory and open the options.txt file after changing any option in game. Find the setting called 'Shadows' and change its value to false. If the setting does not exist, add the line 'shadows=false' to the end of the options.txt file.

- Fixed the 'Fatal Error' message appearing when trying to boot up Titan Quest(tm) with Virtual Memory turned off

- Implemented a minidump file into the crash logging system

QUESTS:

- Fixed bug in quest system where quests updating on certain conditions could cause the game to crash and corrupt quest data

- Fixed situation where players were not given credit for quest completion while leaving the game upon completing a quest

- Fixed Quest NPC issue where NPC's were not completing their animation cycles and awarding proper quest tokens to advance the quest. This is in reference to issues some players were having with some of the ship captains updating as well as Phaedrus in the Catacombs.

- Fixed host quest log from being updated when an ungrouped client enters Titan Quest(tm) with certain quest items in their inventory

- Fixed host quest log from being updated when an ungrouped client enters Titan Quest(tm) and proceeds with critical path quests

- Improved the thread safety of the quest state saving system

EDITOR:

- Fixed array values not working properly where importing a record in the Art Manager

- Fixed issue where impassible terrain was not viewable on ATI cards

MULTIPLAYER:

- Fixed disconnects and the inability to host a game for certain network devices which were unable to process network packets over 1400 bytes.

Patch Notes v1.11

General:

- Fixed NPC dialogue fading when bumped by pets

- Fixed crash when loading a custom map in-game that contains a sheep herder

- Fixed a word wrap error in monster and NPC name dialogs that appears in some languages

- Changed mouse input to swap left and right buttons when the option is selected in Windows

- Implemented Time Smoothing to reduce hitches and decrease blur when the player character is moving

- Implemented logging system to track crashes in Titan Quest(tm). Upon a crash, Titan Quest(tm) will create a log file named 'Exceptions.txt' in the My GamesTitan Quest directory.

Video:

- Fixed crashes and graphical corruptions related to low video memory on PCs

- Fixed a 'Fatal Error' message appearing when the game is booting up after the update process on a system with a Mobility(tm) Radeon速 9200

- Improved video memory test to correctly identify 128 MB ATI Radeon速 x300 and ATI Mobility(tm) Radeon速 9200 cards

- Fixed graphic elements becoming corrupted when running NVIDIA速 6600 series card over a long period of time

- Implemented Triple Buffering to allow smoother gameplay and less blurring with V-Sync enabled.

To enable Triple Buffering, go to the My GamesTitan QuestSettings directory and open the options.txt file after changing any option in game. Find the setting called 'tripleBuffer' and change its value to true. If the setting does not exist, add the line 'tripleBuffer=true' to the end of the options.txt file. Note that enabling triple buffering uses more Video memory, so you may have to try it both ways to find the correct setting for your system.

Multiplayer:

- Fixed slow down in gameplay due to large amounts of player chat

- Fixed items being lost in the trade window if the server shuts down while the trade window is open

Editor:

- Portal selection with the portal link tool can now be selected from the front and the back. Previously some portals required 180 degree rotation to be selected.

- Portal status colors will now render properly with the portal link tool

- Impassable terrain and sector layers will now be visible when using ATI cards

- Fixed issue where building the mini-maps could discard unsaved work

- Fixed the sector layer list not properly updating when deleting a sector type

- Fixed system modal dialogs showing up behind the Editor window

Other Notes :

This patch updates the Miles Sound System drivers in the game. If you have manually altered or updated these files previous to this patch you will need to restore the drivers that the game installed initially for the patch to install properly.

Patch Notes v1.08

- Fixed crash caused by teleporting in multiplayer after players used Rally skill

- Fixed NPC dialogue windows closing when NPC moves to avoid other characters

- Fixed bug with different relic bonuses for different players in multiplayer

- Fixed relic completion sounds propagating to all clients in multiplayer

- Fixed multiplayer lobby UI error with sort arrow

- Fixed a multiplayer lobby crash

- Fixed internet connection problem with custom maps

- Fixed a memory leak

- Improves multiplayer connection reliability

- Improves multiplayer performance

- Improves item auto-placement in inventory

- Added character back-up functionality

- Added option to disable compatibility check***

*** If you have supported hardware but cannot start the game due to a failed compatibility check, you will need to download the stand-alone patch and install it (save to disk, then double-click to execute). Once the patch has been applied, you will need to edit your options.txt file in My Documents/My Games/Titan Quest/Settings, and add a new line to the bottom that reads:

skipCompatibilityChecks = true

Note: Bypassing the compatibility check will allow the game to start with non-supported hardware, but you may still encounter fatal errors as a result. As a reminder, integrated graphics and graphics cards without PS 1.1 capability are not officially supported.

Forged in the sword-swinging spirit of Diablo, Dungeon Siege, and other action-oriented role-playing games, Titan Quest has players trekking across ancient Greece, Egypt, and China to slay the legendary deities of mythology. Players will roam 3D landscapes, visit bustling towns, and invade enemy camps, caves, lairs, and other sinister settings to complete both primary and optional side quests. Mythical creatures such as harpies, centaurs, and cyclopes dot the landscape and will attack heroes on sight, allowing players to gradually build up their character's attributes and equipment through real-time, point-and-click combat.

Rather than choose from a rigid list of character types, Titan Quest is notable for letting players carefully shape their hero by exploring two of eight diverse skill trees. The game also features three difficulty levels, each offering different rewards and distinct encounters through more than 30 hours of estimated play. Once the single-player campaign is complete, up to six intrepid adventures can continue the hack-and-slash action online with a choice of in-game maps or custom levels designed using the included world editor. Brian Sullivan, co-creator of Microsoft's Age of Empires real-time strategy series, supervised Titan Quest's two-year development at Iron Lore Entertainment.

Just when you thought that the world had seen the last Diablo clone, along comes what might be one of the best yet. Iron Lore's Titan Quest is about as close as we're going to get to revisiting the maniacally paced click 'n slash gameplay popularized by Blizzard's iconic series in the near future, and as such, it's a good thing that it manages to replicate all of its addictive qualities so well.

As the title would imply, the game takes place in the ancient world, and before you're through, you'll have traveled through many centers of civilization, including Greece, Egypt, China, and Babylon. The impetus for the story suits the game's core competency (i.e. killing hordes of monsters) just fine: the Titans have gone crazy, and thus have driven most of the world's non-human inhabitants insane. In the role of 'hero,' it's your job, of course, to destroy them.

Your beginnings in Titan Quest are humble enough. You don't even have a class when you start out -- you simply choose a name, gender, and tunic color, and off you go, club in hand. It isn't until you reach level two that you can choose a 'Mastery,' which is Titan Quest's answer to classes. There are eight in all: Warfare, Defense, Rogue, Hunting, Nature, Spirit, Earth, and Storm. The first four mentioned focus on direct, physical combat (or bow use, in the case of Hunting), while the last four are more magical in nature (Nature being focused towards healing and support, Spirit conferring necromancer-style powers, and Earth and Storm dealing with direct damage of the elemental variety).

Each Mastery is essentially a skill tree that you use to develop your character's capabilities in battle, and each one has enough skills in it to allow you to experiment with different applications of the same base concept. You get a few points to plug into them every time you level, and scattered around the world are 'seer' NPCs that allow you to undo your choices for increasingly steep fees. You can also choose a second Mastery once you reach level eight, which allows you to further specialize your character. Similarly, every level you gain grants you a few points to allocate to your character's base attributes. Overall, Iron Lore has done a fine job of balancing player choice with concrete, defined roles. All of the combinations I've tinkered with are very engaging in their own right, and they all have suitably unique feels.

Well, 'unique' for the purposes of a click 'n slash RPG in any case. There's no way around it: Titan Quest, like its source material, is all about clicking on monsters until they die and seeing what flies out of their bodies afterwards. To its credit, Titan Quest does a very good job of putting you in situations in which you can do just this. Indeed, there's very little to get in your way if you're determined to do nothing but this. The game is very linear. You always have a main, big-picture quest to refer to in your logbook, but even if you ignore all NPC dialog and just click on the guys with the golden exclamation marks hovering over their heads, you'll get where you need to go just through your regular rambles. Each area has a couple of side-quests that you can embark on if you feel like getting a bit more experience or a couple more items, but even for those, you seldom have to go out of your way. If your playstyle is anything like mine, you'll simply wander into areas not revealed by the mini-map, and conquer all of the game's challenges thusly.

Titan Quest really encourages a straightforward playstyle, and this is far from a bad thing. These sorts of action RPGs are all about reflex and instinct, despite however they may be dressed. This kind of sucks for Titan Quest in particular, though, since the ancient mythology theme is genuinely cool; you'll probably get a little too concerned with clearing inventory space to really notice it.

The only thing that keeps Titan Quest from being the consummate Diablo clone is the fact that it's missing the sort of robust multiplayer implementation that Blizzard realized with Battle.net. But it makes up for this in its own way. Primarily, the game comes packaged with a set of exhaustive world editors that, in theory, would allow intrepid users to create content that rivals what Iron Lore has built for the single-player campaign. The suite of tools, frankly, is very daunting; if the community truly embraces it, then Titan Quest players can look forward to experiencing lots of interesting content. Iron Lore certainly seems to have done its part with the toolset provided.

The cooperative multiplayer implementation is rather basic. You can take your single-player characters into games of up to six players, which you find by means of an in-game browser. You can then progress through the single-player game exactly as if you were playing solo -- in fact, unless you contrive to meet them, you may not even encounter the other players in your game. Interestingly, there is a 'hidden' PvP mode that you can enable by tweaking your Titan Quest executable's command line. Doing so will make it so that only other PvP-enabled games appear in the co-op browser. In this mode, the game is essentially the same as it is normally, except that you can attack players who aren't in your party at will. (In other words, it's just for fun.)

Dogged as the game is in delivering its relentless brand of gameplay, there is undoubtedly a whole lot here to experience, even outside of what the community may or may not muster in the months and years to come. You could conceivably spend 30 hours hacking your way through the single-player campaign, and even more if you choose to experience each and every side quest available. Two unlockable difficulty modes in which the challenges and rewards are suitably scaled add to this, especially when you consider the multiplayer scene.

One wart in Titan Quest is its performance -- specifically, the game tends to chug when the lighting and particle effects are full-blast. It never became unplayable, but during the worst moments, it was definitely annoying enough for me to hope that some imminent patches will be released to address the problem.

Is the world ready for the second wave of Diablo clones? Probably not. But as for occasional romps that make heavy reference to PC gaming's old habits (has it really been that long?), well, they're more than welcome if they're as well-conceived as Titan Quest. The game is long, its systems are well done, and it's quite nice to look at. And most importantly, it has legs.

People who downloaded Titan Quest have also downloaded:
Neverwinter Nights 2, Temple of Elemental Evil, The, Throne of Darkness, Warlords: Battlecry III, Diablo 2, Star Wars: Knights of the Old Republic II - The Sith Lords, SpellForce: The Order of Dawn, Summoner