Rimworld Prison Labor Mod
Prison Labor mod's 'Motivation Mechanic' seems to interrupt escaping slaves causing them to wander aimlessly, you can turn it off in Prison Labor's mod options. Multiplayer 'works' but any of the UI mechanics will desync. Emancipate, Shackle, Special Collar functions ect. Setting one bed for prisoners will set all beds in that room as prison beds. Cells cannot be shared with non-prisoners. Rimworld Prisoner Tab. Also note that.
Rimworld Alpha 17 mod! Finally we can rename those damn animals! This is an awesome mod, and absolutely should be in the base game. It's a tonne of fun to play with and I can't believe there hasn't been a mod about it until now. Along with many other new features it adds.
'Features
Adds rename button for animals.
Tags bonded, trained and pregnant animals in caravan and trade interfaces.
Changes pack-able animals without a load to be considered a sellable chattel by the caravans.
Unforbids slaughtered animals.
Egg-layers will try to find a bed (or any other type of animal sleeping spots) in their allowed area to lay an egg. Unforbids eggs laid outside the home area.
Animals can own beds.
Animal beds can be medical.
(Optional) Converts any ruined eggs into unfertilized chicken eggs.
(Optional) Predators hunting your pawns (human-like or animals) will be considered hostile by all your pawns and turrets.
(Optional) Prevents animals from eating random stuff.
(Optional) Mitigates wildness penalty for training (but not taming) animals.
(Optional) Animals have greater chance to fight back when attacked in melee.'
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Mod Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1098354593
RimWorld Let's Plays By BaRKy
2017-08-17 | Artificial Colonists! MAI Robots and AI! Rimworld Mod Showcase |
2017-08-16 | Werewolves! Rimworld Mod Showcase (First Impressions) |
2017-08-14 | Solar Panel Roofing! Expanded Roofing! Rimworld Mod Showcase |
2017-08-13 | Simple Electric Fences! Rimworld Mod Showcase |
2017-08-12 | Mechanoids Extraordinaire! Rimworld Mod Showcase |
2017-08-10 | Mechanite Forge! Crafting Luciferum! Rimworld Mod Showcase |
2017-08-09 | Rimworld Blueprints/Schematics! Rimworld Mod Showcase |
2017-08-08 | Realistic Darkness! Rimworld Mod Showcase |
2017-08-07 | Simple Plastics! Rimworld Mod Showcase |
2017-08-06 | Absolute Zero Planets! Extreme Colds! Rimworld Mod Showcase |
2017-08-04 | Rename your animals! Animal Logic! Rimworld Mod Showcase |
2017-08-03 | Achtung! Mass Orders, Proper Positioning! Rimworld Mod Showcase! |
2017-08-01 | Harvest Organs From The Dead! Rimworld Mod Showcase |
2017-07-31 | Rimworld Perfect Start! Prepare Landing Mod! Rimworld Mod Showcase |
2017-07-30 | Rimworld Hair Mods! Rimworld Mod Showcase |
2017-07-28 | Terry Crew's Portable POWER Generator! Rimworld Mod Showcase |
2017-07-26 | Save your colonists! Death Rattle! Rimworld Mod Showcase |
2017-07-24 | Vehicles in Rimworld! Yes, Vehicles! Rimworld Mod Showcase |
2017-07-23 | Rimworld Ultra Modded Part 3 Combat Extd, Cthulu, Prison Labor, Medieval Times |
2017-07-22 | Rimworld Ultra Modded Part 2 Combat Extd, Cthulu, Prison Labor, Medieval Times |
2017-07-21 | Rimworld Ultra Modded Part 1 Combat Extd, Cthulu, Prison Labor, Medieval Times |
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Description:
Version 1.1.3 Sketchup 5 free download crack idm.
I’m sorry, but this mod is in bad condition lately. It’s buggy, and patches are coming out slower than RimWorld patches. I do not have time and motivation to develop this mod anymore, but I maintain it how I can.
You have been warned
This version is not compatible with older Prison Labor (0.9.11 and older).
In order to upgrade savegame, firstly you need to remove PrisonLabor data from save.
1. Go to mod settings (Options > Mod Settings > Prison Labor)
2. Flick 'Disable mod' option.
3. Re-save your savegame with 'Disable' option enabled.
After above steps you can safely run savegame without or with new Prison Labor.
Rimworld b19 version (0.19)[github.com]
Rimworld b18 version (0.18)[github.com]
Rimworld a17 version (0.17)[github.com]
Most of you prefer one workshop item, so for all who don’t want to update mod to latest version automatically, please use GitHub repository[github.com], or links above
I highly recommend using my other mod Locks. This will allow you to enable prisoners to leave their cells.
This mod force prisoners to work. To enable this feature prisoners must have 'Force to work' option checked ('Prisoner' tab). Prison labor needs management that consist:
- Motivation – prisoners need to be motivated by presence of colonists. Wardens have new job – supervising prisoners. Low motivation can lead to revolts.
- Work assignment – prisoners that have option 'Force to work' are added to 'Work' tab.
- Time restrictions – prisoners that have option 'Force to work' are added to 'Restrict' tab.
- Prison area – prisoners in order to work need to reach target. You can check 'Hold open' option on doors. Be aware, they will try to run if they see opportunity.
- 'Prisoners only' tools – You can mark orders and bills by tools that exclude colonist from work.
- Works with mods that add custom Jobs, to enable some of them you need to go to the mod settings.
- Works with old saves.
- To disable mod from existing saves use utility found in Prison Labor settings: 'remove Prison Labor mod from save'.
- Cleaning area DOES NOT work. Author of CA declared that it will be at RimWorld 1.0
Please do not contact me via comments section! Use discord or link provided in contact section.
Please contact me if you want help me writing translations. It will take you a few minutes to translate few sentences, and you will help making the mod even better. Thank you in advance!
Also I would gladly hear about misspellings or grammar mistakes in English version.
Please contact me if you want to help me by creating tutorial video.
[ko-fi.com]
Download[github.com]
Github project[github.com]
Report bug[aviuz.wufoo.com]
Credits[github.com]
Send private message to author via wufoo forms[aviuz.wufoo.com]
Discord server[discord.gg]
Revisions:
Old revisions of this mod are available below. Click the link to download.